Making Games with Python and Pygame. Book Description. This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython. This book was written to be understandable by kids as young as 1. Python. He is originally from Houston, Texas. He finally put his University of Texas at Austin computer science degree in a frame. Reviews Author: Al Sweigart Pub Date: 2012 ISBN: 978-1469901732 Pages: 366 Language: English Format: PDF Size: 10 Mb Download. Making Games with Python & Pygame is a programming book that covers the Pygame game library for the. Scarica Making Games with Python & Pygame (English Edition) Libro EPUB gratis presso scaricarelibro.net. Torrent Download Al Sweigart - Making Games with Python and Pygame Making Games with Python & Pygame, a book by Al Sweigart. Making Games with Python & Pygame Al Sweigart CreateSpace Independent. Best Deals of The Day; Most Popular Books; Kindle Ebooks; Free Random PDF; Authors. Download Making Games with Python & Pygame . Making Games with Python & Pygame. Making Games with Python & Pygame. The author in return for an honest review. Setting Up Python & DrPython (for beginners) Download Instant Pygame for Python Game. Making Games with Python & Pygame 2A5GKQRE (Read online, download PDF or ebook) This tutorial is. Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Book PDF (Alternate link) Book Mobi (Alternate link) PDF and All Source Code. Programming Books I Recommend (if you don't mind. ![]() He is an atheist, a cat person, and fears that he is losing brain cells over time. He laughs out loud when watching park squirrels, which makes people think he. Making Games with Python & Pygame By Al Sweigart. Unformatted text preview: Making Games with. Python & Pygame By Al Sweigart Copyright . This summary is located here: http: //creativecommons. Your fair use and other rights are in no way affected by the above. There is a human- readable. Legal Code (the full license), located here. Book Version 2 If you've downloaded this book from a torrent, it. Go. to http: //inventwithpython. This book assumes you know a little bit about Python or. This book will teach you how to make graphical computer games with the Pygame. Pygame library) in the Python programming language. Pygame makes. it easy to create programs with 2. D graphics. Both Python and the Pygame framework can be. All you need is a computer. If you are completely new to programming. However, it might be easier to learn how to program in Python first. That book teaches programming by making non- graphical, textbased games for complete beginners, and also has a few chapters about using the Pygame library. The book starts with a short introduction to how the Pygame library works and the. Then it provides the complete source code for some actual games and. Pygame. The games are a lot more fun and interactive than the text- based games in . All of the programs are less than 6. This is. pretty small when you consider that professional games you download or buy in a store can be. These games require an entire team of programmers and. All the programs and files. The. Creative Commons license that this book is released under gives you the right to copy and. Email questions to the author: al@inventwithpython. About This Book iii TABLE OF CONTENTS. Who is this book for? What You Should Know Before You Begin ........................................ Downloading and Installing Python ............................................... Windows Instructions ......................................................... Mac OS X Instructions......................................................... Ubuntu and Linux Instructions .................................................. Starting Python............................................................... Installing Pygame............................................................. How to Use This Book......................................................... The Featured Programs ........................................................ Downloading Graphics and Sound Files ........................................... Line Numbers and Spaces ...................................................... Text Wrapping in This Book .................................................... Checking Your Code Online .................................................... More Info Links on http: //invpy. CLI ................................................................. Source Code for Hello World with Pygame ........................................ Setting Up a Pygame Program ................................................... Game Loops and Game States .................................................. Event Objects .............................................. The QUIT Event and pygame. Function ................................. Pixel Coordinates ............................................................ A Reminder About Functions, Methods, Constructor Functions, and Functions in Modules (and. Difference Between Them) ................................................. Surface Objects and The Window ............................................... Colors ..................................................................... Transparent Colors ........................................................... Color Objects..................................................... Rect Objects ................................................................ Primitive Drawing Functions ................................................... Pixel. Array Objects............................................... The pygame. display. Function ................................... Animation ................................................................. Frames Per Second and pygame. Clock Objects ............................ Drawing Images with pygame. Fonts...................................................................... Anti- Aliasing............................................................... Playing Sounds.............................................................. Summary .................................................................. How to Play Memory Puzzle ................................................... Nested for Loops ........................................................... Source Code of Memory Puzzle ................................................ Credits and Imports .......................................................... Magic Numbers are Bad ...................................................... Sanity Checks with assert Statements.......................................... Telling If a Number is Even or Odd ............................................. Crash Early and Crash Often! Making the Source Code Look Pretty ............................................ Using Constant Variables Instead of Strings ....................................... Making Sure We Have Enough Icons ............................................ Mutable .......................................... Email questions to the author: al@inventwithpython. About This Book v One Item Tuples Need a Trailing Comma ......................................... Converting Between Lists and Tuples ............................................ The global statement, and Why Global Variables are Evil.......................... Data Structures and 2. D Lists ................................................... The Game Loop ............................................................. The Event Handling Loop ..................................................... Checking Which Box The Mouse Cursor is Over ................................... Handling the First Clicked Box ................................................. Handling a Mismatched Pair of Icons ............................................ Handling If the Player Won .................................................... Drawing the Game State to the Screen ........................................... Creating the Board Data Structure: Step 1 . Splitting a List into a List of Lists............................................... Different Coordinate Systems .................................................. Converting from Pixel Coordinates to Box Coordinates .............................. Drawing the Icon, and Syntactic Sugar ........................................... Syntactic Sugar with Getting a Board Space. Drawing the Box Cover ....................................................... Handling the Revealing and Covering Animation ................................... Drawing the Entire Board ..................................................... Drawing the Highlight ........................................................ Revealing and Covering the Groups of Boxes ...................................... Telling if the Player Has Won .................................................. Why Bother Having a main() Function? Why Bother With Readability? Summary, and a Hacking Suggestion ............................................ How to Play Slide Puzzle ...................................................... Source Code to Slide Puzzle ................................................... Second Verse, Same as the First ................................................ Setting Up the Buttons ........................................................ Being Smart By Using Stupid Code ............................................. The Main Game Loop ........................................................ Clicking on the Buttons ....................................................... Sliding Tiles with the Mouse ................................................... Sliding Tiles with the Keyboard ................................................ WASD and Arrow Keys ...................................................... Actually Performing the Tile Slide .............................................. IDLE and Terminating Pygame Programs ......................................... Checking for a Specific Event, and Posting Events to Pygame. Creating the Board Data Structure ............................................... Not Tracking the Blank Position................................................ Making a Move by Updating the Board Data Structure .............................. When NOT to Use an Assertion ................................................ Getting a Not- So- Random Move ................................................ Converting Tile Coordinates to Pixel Coordinates .................................. Converting from Pixel Coordinates to Board Coordinates ............................ Drawing a Tile .............................................................. The Making Text Appear on the Screen .......................................... Drawing the Board ........................................................... Drawing the Border of the Board................................................ Email questions to the author: al@inventwithpython. About This Book vii Drawing the Buttons ........................................................ Animating the Tile Slides .................................................... The copy() Surface Method ................................................. Creating a New Puzzle ....................................................... Animating the Board Reset ................................................... Memory Tradeoffs .................................................. Nobody Cares About a Few Bytes .............................................. Nobody Cares About a Few Million Nanoseconds ................................. Summary ................................................................. How to Play Simulate .......................................................
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